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- #How to launch sdcaffiine mod
- #How to launch sdcaffiine mods
- #How to launch sdcaffiine code
- #How to launch sdcaffiine download
The copied folder of the original NSMBU dump at /WiiU/Games/NSMBU in our case.
#How to launch sdcaffiine mod
U will be used as the supposed mod being installed, so that will be the name of this new folder. As with the Graphic pack method, Cloudy Super Mario Bros. It's also a good idea to rename the duplicate folder to the name of the mod that will be used.
![how to launch sdcaffiine how to launch sdcaffiine](https://images.gamebanana.com/img/ss/tuts/220-90_5de754ad653f3.jpg)
In any case, then you can simply duplicate your original NSMBU dump and create a new folder.
#How to launch sdcaffiine code
In some cases, a mod may not work correctly when turned into a graphic pack (such as when it has a meta or code folder), or you may not want to create any graphic packs. If you would like to disable the mod, simply go back into the graphic packs menu above and untick the box for mod. U as usual, and the graphic pack should immediately take effect, automatically replacing the original game files with the mod's files on the fly. With this done, you are finally ready to play the mod. Here, you will find the graphic pack that was created for the mod. Now, locate and open up the dropdown for New Super Mario Bros.
#How to launch sdcaffiine download
Once open, if you haven't already before, it is worthwhile to click on Download latest community graphic packs for additional graphic packs that can give the ability to alter numerous visual aspects of the game, such as resolution and quality, or help with certain crashes that you may encounter depending on the mod and your setup. Now that your graphic pack is all set, open up CEMU and select Options from the menu bar, then click on Graphic packs. Version = 6Once you've done this, save the file and you're ready to enable and play the mod. U/Mods/Cloudy SMBU" description = A cloudy themed mod made by Rimea txt file, then open it and paste the following text into it: If there is no rules.txt file provided by the mod, then you must create your own in the same folder that now contains the mod. If not, continue to the Creating a rules.txt file section below. If the mod already includes a rules.txt file like in the image above, then your job is complete, and you can skip to the Enabling the graphic pack section.
#How to launch sdcaffiine mods
* Some mods may include more folders, such as meta or code, in this scenario, you may need to use the Duplicating the game method below, as graphic packs have no effect on those folders yet. It should look at least like this: (Don't worry if you don't have a rules.txt file yet, just keep on reading!) Some mods may come with unusual folder organization, so make sure the contents you drag into the graphic pack folder contain a folder named content, then you know it's the correct mod contents. Now move the mod’s contents into this newly created folder. U as the supposed mod being installed, so we shall name our folder CloudySMBU as an example.
![how to launch sdcaffiine how to launch sdcaffiine](https://i.ytimg.com/vi/d48fqtHK578/maxresdefault.jpg)
From this point forward in the guide, we will be using Cloudy Super Mario Bros. Next, within the subfolder you just created, create yet another folder and name it anything which identifies the mod you are trying to install. Within this folder, if you don't already have one, create a new subfolder named NSMBU (or anything which identifies the NSMBU game and does not contain spaces) where you will put this and all future NSMBU graphic packs you install. (Your CEMU folder may contain different folders than the one shown, but don't worry, all you need is the graphicPacks folder) U and moved it to your computer by following the guide Dumping Wii U Games.įirst, go to the CEMU folder (The location of the CEMU executable) and open the folder named graphicPacks. Before starting, make sure that you have dumped your copy of New Super Mario Bros.